A Lessendgame is a multimedia artwork that
involves the work of many individuals. A Lessendgame is best defined as an experience
and, though many documents and art objects are produced, it is something
contained in the memory of its participants.
Just as a trip can be better remembered with photographs, a Lessendgame
is immortalized in its documents and artworks.
The parameters of the Lessendgame are defined by the artist and artworks
are distinguished from documents by their inclusion in an exhibition of the
Lessendgame. Lessendgames often work like trips and indeed
frequently involve travel. A Lessendgame can also last many years and make use
of extended breaks between “scenes.” Lessendgames may begin secretly and
without announcement and they are often occurring unbeknownst to the
participant. For Lessendgames to function best, the participant is kept unaware
of the overall design of the project. Lessendgames also occur concurrently and
can overlap one another. Lessendgames employ the principles
of magic through the ancient art of illusion. Such illusions can be of a
perceptual, metaphysical or material nature.
For these illusions to work, participants are invited to suspend their
disbelief - to believe that which seems unbelievable. As with any magic, an
element of trickery is in use. Like the master illusionist, the creator of
Lessendgames keeps certain facts secret and only reveals the sources of this
sorcery to able apprentices. Let it now be said that old doors have recently
opened and certain impossible dreams can now be realized. Lessendgames resemble films but films that are
made and projected simultaneously. These projects, however, unlike films, don’t
use cameras or screens but instead combine elements of virtual reality with
elements of actual reality. A Lessendgame is fluid drama that works by stage
direction. But unlike normal theater, there is no stage and the separation
between actor and audience is so blurred that it ceases to exist altogether.
The distinction between worker and participant is also blurred and, in some
cases, eliminated. In a Lessendgame, life becomes art and each person becomes
an artist. Certain parts of a Lessendgame may be scripted
and actors are sometimes employed to play these roles. These actors often work
undercover and the participants are kept unaware of the ruse. In this way,
Lessendgames frequently resemble
practical jokes. A situation is created and a trick is played. Lessendgames are
set ups and by way of a premise or conceit, a curtain is drawn. The scenario
and resulting drama form the basis of the Lessendgame. After some trial and tribulation, the game
usually finishes in a labyrinth of art. Lessendgames exhibit a jovial, party
atmosphere and endeavor to be extremely pleasant for the participants. The “game” of Lessendgame refers to the basic
nature of the experience. The scenario allows the participant to play the
Lessendgame in any number of ways . While there can be wrong moves, the player
will always finish the game on top. The participant must always win and a
favorable conclusion is inevitable given the design of the Lessendgame. The
“Less” of Lessendgame is meant in the sense of “minus”. The Lessendgame is
without(less) an “endgame”- a word which can be taken to refer to an unpleasant
game that climaxes in a disturbing fashion. Thus, Lessendgames, in opposition
to “endgames,” are pleasant experiences that play out favorably without the
heaviness of violence or disturbing situations. There are no fake guns in a
Lessendgame. When this word is pronounced, it sounds like Lesson game which
reveals another meaning of this moniker. Lessendgames function, in part, as
lessons for their participants. Just like in fairy tales, Lessendgames conclude
with happy endings. More often than not, they finish with a well catered party. What then are the lessons of Lessendgames?
Lessendgames often serve as reminders to take a fascination in the world around
us. Lessendgames also endeavor to steer participants in directions that will be
useful to their goals or desires. Also, by connecting the Lessendgames to
scientific, historical, artistic or philosophical references, the participant
is educated in aspects of an intellectual nature. The Lessendgame can also
serve to instruct the participants in aspects of a physical nature.
Lessendgames, more often than not, work like puzzles and pose questions rather
than answer them. Practical issues are of great interest in the design of a Lessendgame. Lessendgames use the art of living and deceased
individuals. Many is the Lessendgame that begins with a book or film that has
been taken out of the pages of history. By incorporating such works, added
depth is given to the Lessendgame
Because such inclusions go beyond mere allusions or references and
include entire works, the concept of art architecture is born. These works, in
significant ways, form the building blocks of Lessendgames. By way of example,
Alice in Wonderland could be used as the prelude of a Lessendgame that involved
a trip into another dimension. Or, to provide another example, a participant
could be taken to the Korova Milk Bar of A Clockwork Orange. Most Lessendgames
involve such inclusions in addition to the usual references or allusions that
one expects to find in a work of art. Lessendgames are works of serious or high art.
Though some of the sources are to be found in popular culture, the tradition of
Lessendgames can be traced through the history of fine or high art. For its
modern sources one should look to the work of the dadaists and the experiments
they inspired. Lessendgames also borrow from the traditions of installation art,
happenings and performance art. In addition to these modern sources one can
trace its origins to medieval masques, circuses, the carnival tradition and
street theater. The principles of magic that are at the heart of Lessendgames
have been in use by wizards, kings, leaders, cabaret performers and rebels for
thousands of years . Film makers have also put such alchemical processes to
work. Lessendgames involve works not traditionally
considered in a serious art context. These can include mass produced objects,
inventions, electronic devices or works of design and architecture.
Lessendgames enlist the expertise of many persons and occur in actual and
created locations. While Lessendgames involve the work of many people they are
, like a film or dramatic piece, directed by a single individual. In many
fundamental ways this director plays the role of god and creates a situation
and scenario for the participant. In some cases whole worlds are built for this
lucky individual. Sometimes there are even journeys to other planets. Many devices are used in the creation and
application of Lessendgames. These devices include; cameras, televisions, cars,
megaphones, kaleidoscopes, books, computers, sail boats, airplanes, foreign
language dictionaries, dictaphones, windmills, bed sheets, space ships, pinball
machines, turntables, rubber chickens, trains, lava lamps, portable cassette
players, bicycles, guitars, pencils, roller coasters, hammers, printing
presses, umbrellas, and spectacles. Lessendgames use a variety of locations. These
locations include; castles, music clubs, wine cellars, apartments, schools,
theaters, forests, cities, public swimming pools, museums, villages, ski
resorts, houses, amusement parks, beaches, lecture halls, houses of parliament,
palaces, shacks, train stations, mountain ranges, slums, cinemas, libraries,
mansions, factories, prisons, stadiums, hospitals, bars, churches, lakes,
meadows, circuses, graveyards, gardens, arcades, planets, and playgrounds. Lessendgames involve people from all walks of
life and professions. These people include; accountants, clowns, carpenters,
blind poets, waitresses, madmen, computer programmers, electricians, teachers,
presidents, absurdists, children, translators, professors, rock groups, vandals,
promoters, subversive writers, laborers, academics, lawyers, librarians,
criminals, cosmopolitans, bartenders, fair maidens, mechanics, race car
drivers, hotel porters, surgeons, clerks, movie stars, the elderly,
vegetarians, rebellious youth, managers, comedians, and acrobats. Lessendgames are done in the tradition of fairy
tales. Though there may be problems to solve, as in any game, the participant
always finds the way into the pleasure dome. Lessendgames take individuals on
sensuous journeys to landscapes of the imagination. By employing sorcery and
the art of illusion, old doors have been re-opened and lucky participants will
be taken to long forgotten places. By way of the philosopher’s stone, the
alchemist delivers paradise... |
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